[Main] DisplayEnemyLevel = true DisplayEnemyHealthNumbers = true DisplayCombatTarget = false [EnemyHealthNumbers] OffsetX = 180 OffsetY = -50 Scale = 100 Color = 0xFFFFFF [CombatTarget] OffsetX = 110 OffsetY = 45 Scale = 100 Color = 0xFFFFFF ; You can change text color by level difference between player and enemy. ; You can also set keys. [LevelDifferenceColor] 10 = #FF0000 5 = #FF8888 1 = #FFFF00 -1 = #FFFFFF -4 = #8888FF -7 = #88FF88 -10 = #00FF00 default = #FFFFFF ; ${level} - Enemy level ; ${name} - Enemy name ; ${color} - Color set in [LevelDifferenceColor] section [EnemyNameText] ${level} ${name}