Event OnKeyDown(int KeyCode) ;(略) ;If KeyCode == DodgeHotkey.GetValue() && DodgeInputType.GetValue() != 0 ;Keycode is dodge and sneak controls is off If KeyCode == DodgeHotkey.GetValue() if !PlayerRef.IsWeaponDrawn() debug.SendAnimationEvent(PlayerRef, "DodgeRoll") endif return EndIf ;(略) EndEvent