event OnKeyDown(int KeyCode) ;/ if(playerRef.IsSneaking() == 0) && (playerRef.IsSprinting() == 0) && (KeyCode == SneakKey) playerRef.playIdle(SneakStartPlayer) ResetSneakEye() elseIf(playerRef.IsSneaking() == 1) && (KeyCode == SneakKey) playerRef.playIdle(SneakStopPlayer) ResetSneakEye() /; if KeyCode == SneakKey if playerRef.IsSneaking() == 1 playerRef.playIdle(SneakStopPlayer) ResetSneakEye() else Float fDirection = PlayerRef.GetAnimationVariableFloat("Direction") if PlayerRef.GetAnimationVariableFloat("Speed") < 5.0 || \ (0.125 < fDirection && fDirection < 0.875) ; 左斜め前から後ろ、右斜め前まで playerRef.playIdle(SneakStartPlayer) ResetSneakEye() endif endif elseIf(KeyCode == DodgeToggleKey) PreDodgeStyleChange(0) endIf endEvent