bool Restore360Combat ; この行を追加する Actor Property refLockon Function Set(Actor ref) if !ref ;SendModEvent("LockedOff") PlayerRef.SetAnimationVariableBool("bUse360Combat", Restore360Combat) elseif !_refLockon ;SendModEvent("LockedOn") Restore360Combat = PlayerRef.GetAnimationVariableBool("bUse360Combat") if Restore360Combat PlayerRef.SetAnimationVariableBool("bUse360Combat", false) endif endif (_refLockon) && Target.Clear() _refLockon = ref (_refLockon) && Target.ForceRefTo(ref) EndFunction Actor Function Get() return _refLockon EndFunction EndProperty